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[PDF+DVD-ENG]3DS Max 9 Bible[TNTVillage org]
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- [PDF+DVD-ENG]3DS Max 9 Bible[TNTVillage org] (Size: 1.02 GB)
- 3ds.Max.9.Bible
- Chapter Example Files
- Chapter Example Files
- Quick Start - Animating a Dancing Cartoon Moose
-
01 - Reference sketch.max 232 KB -
02 - Moose leg and foot.max 284 KB -
03 - Moose torso arm hand.max 312 KB -
04 - Moose mirrored body.max 360 KB -
05 - Moose head.max 600 KB -
06 - Smoothed moose.max 1.12 MB -
07 - Moose with materials.max 1.16 MB -
08 - Moose with biped.max 1.28 MB -
09 - Moose with attached skin.max 2.05 MB -
10- Moose dancing.max 2.07 MB And 0 files more
-
- Chap 42 - Creating and Animating Bipeds
-
2-step walk.bip 101.43 KB -
Array of cubes - final.max 406.5 KB -
Array of cubes.max 176 KB -
Biped with bent tail.max 300.5 KB -
Biped with ponytails, tail and prop.max 227 KB -
Biped with twisted spine.max 394 KB -
Bipeds seeking treasure - final.max 10.61 MB -
Bipeds seeking treasure.max 7.08 MB -
Bunny in the forest - final.max 1.82 MB -
Bunny in the forest.max 516 KB And 13 files more
-
- Chap 12 - Introducing Modifiers and Using the Modifier Stack
-
Affect Region modifier on a quad patch.max 137 KB -
Bend modifier on a hammer.max 222 KB -
Bending tree - final - animated.max 159 KB -
Bending tree - final.max 158 KB -
Bending tree.avi 1.25 MB -
Damaged car - final.max 1.11 MB -
Damaged car.max 1.08 MB -
Displace modifier on a quad patch.max 139 KB -
Fat crocodile - final.max 1.51 MB -
Fat crocodile.max 1.51 MB And 26 files more
-
- Chap 50 - Expanding Max with Third Party Plug-Ins
-
AfterBurn fireball - final.max 147.5 KB -
AfterBurn fireball.max 145 KB -
Brick and gear - final.max 127.5 KB -
Planet with rainbow rings - final.max 127 KB -
Planet with rainbow rings.max 126 KB
-
- Chap 48 - Using the Video Post Interface
- Adobe Premiere Pro Preview Files
- test.PRV
-
Rendered - ae90f8ac-4e03-482f-8eae-06905a76da7c.AVI 10.65 MB
-
- test.PRV
-
Airplane over waterfall - final.max 392 KB -
Airplane over waterfall.max 485.5 KB -
Glowing halo - final.max 377.5 KB -
Glowing halo.max 357.5 KB -
Planet with lens effects.max 360.5 KB -
Planet with starfield background - final.max 146.5 KB -
Planet with starfield background.max 144 KB -
waterfall.tif 868.6 KB
- Adobe Premiere Pro Preview Files
- Chap 22 - Creating Advanced Multi-Layer Materials
-
Alien Landscape Grad.tif 47.47 KB -
Balloon Stripes.tif 3.62 KB -
Balloon over the Statue of Liberty - final.max 193.5 KB -
Balloon over the Statue of Liberty.max 197 KB -
Cartoon turtle - final.max 508 KB -
Cartoon turtle.max 507 KB -
Marquee lights - final.max 1.11 MB -
Marquee lights.max 1.11 MB -
Pair of dice - final.max 163 KB -
Pair of dice.max 140.5 KB And 12 files more
-
- Chap 39 - Understanding Rigging and Working with Bones
-
Alligator bones - final.max 1.19 MB -
Alligator bones.max 1.09 MB -
Single bone with fins.max 145.5 KB -
Spiral bone chain with a gradient.max 180.5 KB
-
- Chap 40 - Adding Inverse Kinematics
-
Alligator spline IK - final.max 2.67 MB -
Alligator spline IK.max 2.61 MB -
Backhoe - final.max 572 KB -
Backhoe.max 568 KB -
Dancing puppet - final.max 185 KB -
Dancing puppet.avi 1.29 MB -
Dancing puppet.max 162 KB -
Future man IK arm - final.max 2.38 MB -
Future man IK arm.avi 2.24 MB -
Future man IK arm.max 2.06 MB And 8 files more
-
- Chap 45 - Raytracing and mental ray
-
Ambient occlusion.max 604 KB -
Bumpy transparent raytraced spheres.max 232.5 KB -
Disco ball - final.max 214.5 KB -
Disco ball.avi 5.11 MB -
Disco ball.max 186 KB -
MEADOW.TIF 905.21 KB -
Red Delfino Feroce 2001.max 1.6 MB -
Roses on table - final.max 1.2 MB -
Roses on table.max 1.19 MB -
Stone columns.max 1.2 MB And 4 files more
-
- Chap 03 - Working with Files and XRefs
-
Animated diamond through a maze.avi 1.65 MB -
Animated mouse through an XRef maze - final.max 224 KB -
Box It Up Co logo imported from Illustrator - final.max 253 KB -
Box It Up Co logo.ai 214.52 KB -
Doberman.DWF 275.51 KB -
Doberman.max 564 KB -
Gingerbread house.W3D 2.26 MB -
Maze.max 139 KB -
Park bench under a tree.max 652 KB -
Post box with XRef tree - final.max 151.5 KB And 13 files more
-
- Chap 28 - Working with Advanced Lighting, Light Tracing, and Radiosity
-
Arch walkway - final.max 358.5 KB -
Arch walkway.max 190.5 KB -
Beach scene 2.max 513.5 KB -
Beach scene.max 507 KB -
Boolean object - final.max 154.5 KB -
Boolean object.max 152.5 KB -
Color bleeding example.max 201 KB -
Dining room.max 4.36 MB -
Dinosaur museum with radiosity.max 1.97 MB -
Dinosaur museum.max 314 KB And 6 files more
-
- Chap 33 - Working with Function Curves in the Track View
-
Arcing sphere.max 142.5 KB -
Checkers - final.max 272 KB -
Checkers with sound.max 169.5 KB -
Checkers.avi 1.3 MB -
Checkers.max 181.5 KB -
Hazard - final.max 163 KB -
Hazard.avi 1007 KB -
Hazard.max 157 KB -
Hyper pogo stick - final.max 151.5 KB -
Hyper pogo stick - sound.avi 991.5 KB And 10 files more
-
- Chap 43 - Learning Rendering Basics
-
Array of chrome spheres - final.max 1.92 MB -
Array of chrome spheres.max 1.93 MB -
Cessna over Golden Gate Bridge.max 441.5 KB -
Dinosaur museum.avi 317.5 KB -
Dinosaur museum.mov 450.99 KB -
Golden Gate Bridge.tif 707.17 KB
-
- Chap 35 - Creating Particles and Particle Flow
-
Avalanche - final.max 202.5 KB -
Avalanche.avi 3.6 MB -
Avalanche.max 284 KB -
Basketballs at a hoop - final.max 497.5 KB -
Basketballs at a hoop.avi 997 KB -
Basketballs at a hoop.max 490.5 KB -
Fireworks fountain - final.max 147 KB -
Fireworks fountain.avi 1.55 MB -
Fireworks fountain.max 144 KB -
Fleeing spaceship - final.max 572.5 KB And 25 files more
-
- Chap 32 - Animating with Constraints and Controllers
-
BOING.WAV 581.4 KB -
Balloon and pump - final.max 172.5 KB -
Balloon and pump.avi 1.31 MB -
Balloon and pump.max 172 KB -
Dizzy dragonfly with following camera - final.max 960 KB -
Dizzy dragonfly with following camera.avi 2.83 MB -
Dizzy dragonfly with following camera.max 957 KB -
Dog wagging tail - final.max 181 KB -
Dog wagging tail.avi 1.59 MB -
Dog wagging tail.max 176.5 KB And 28 files more
-
- Chap 14 - Drawing and Editing 2D Splines and Shapes
-
Bathroom sink - final.max 612 KB -
Bathroom sink.max 604 KB -
Bookshelf - final.max 147 KB -
Bookshelf.max 146 KB -
Conic sections.max 204.5 KB -
Crucible - final.max 204 KB -
Crucible.max 200 KB -
Expedition South logo - final.max 213.5 KB -
Heart Section - final.max 513.5 KB -
Heart section.max 417.5 KB And 6 files more
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- Chap 44 - Using Atmospheric and Render Effects
-
Beach scene - film grain.max 628 KB -
Blues neon - final.max 158 KB -
Blues neon.max 158 KB -
Blurred dinosaur.max 215.5 KB -
Clouds - final.max 142.5 KB -
Clouds.max 150 KB -
Dragonfly in a foggy swamp - final.max 1.02 MB -
Dragonfly in a foggy swamp.max 1.02 MB -
Electricity - final.max 195.5 KB -
Electricity.avi 2.1 MB And 7 files more
-
- Chap 06 - Creating and Editing Primitive Objects
-
Bendable straw - final.max 228 KB -
Bendable straw.max 145 KB -
Circular Torus Knots.max 145.5 KB -
Clock tower bulding - final.max 874 KB -
Clock tower bulding.max 1.5 MB -
Faceted Spheres.max 139.5 KB -
Gengon Objects.max 143 KB -
Hedra Axis Scaling.max 148 KB -
Hedra Primitives.max 153.5 KB -
Hose.max 212 KB And 15 files more
-
- Chap 29 - Understanding Animation and Keyframe Basics
-
Bending tree.max 256 KB -
Bending tree.pc2 548.04 KB -
Bumpy jet ride.max 592 KB -
Dart and Dartboard - final.max 693.5 KB -
Dart and Dartboard.max 693.5 KB -
Dartboard.avi 1.4 MB -
Dimming light - final.max 146.5 KB -
Dimming light.avi 802.5 KB -
Dimming light.max 143 KB -
Exploding planet - frame 10.tif 45.89 KB And 22 files more
-
- Chap 15 - Modeling with Polygons
-
Beveled dodecahedron.max 158.5 KB -
Bridged edges.max 175 KB -
Chamfered cube.max 151.5 KB -
Chamfered open vertices and edges.max 240 KB -
Forearm bridge - final.max 327.5 KB -
Forearm bridge.max 323.5 KB -
Isocohedron with broken vertex.max 152 KB -
Mesh clown head - final.max 198.5 KB -
Mesh vs poly spheres.max 250.5 KB -
Octopus - final.max 209 KB And 7 files more
-
- Chap 16 - Deforming Surfaces and Using the Mesh Modifiers
-
Birdbath - final.max 308 KB -
Birdbath.max 264 KB -
Deformed plane.max 360 KB -
Edit normals.max 148 KB -
Elk with short antlers - final.max 254 KB -
Elk with short antlers.max 251.5 KB -
Forearm with veins - final.max 1.55 MB -
Forearm with veins.max 1.41 MB -
MultiRes hand - final.max 1.74 MB -
MultiRes hand.max 222 KB And 2 files more
-
- Chap 31 - Using Animation Modifiers and Wiring Parameters
-
Biting crocodile - final.max 1.01 MB -
Biting crocodile.avi 2.42 MB -
Biting crocodile.max 1.01 MB -
Car bending over a hill - final.max 1.5 MB -
Car bending over a hill.max 1.5 MB -
Dinosaur with painted weights.max 1.13 MB -
Melting snowman.avi 1.97 MB -
Melting snowman.max 199 KB -
Morphing facial expressions - final.max 874.5 KB -
Morphing facial expressions.avi 2.06 MB And 6 files more
-
- Chap 36 - Using Space Warps
-
Bomb Space Warp.max 139.5 KB -
Bomb space warp.avi 2.82 MB -
Conform Space Warp.max 157 KB -
Dandelion puff - final.max 152.5 KB -
Dandelion puff.avi 2.99 MB -
Dandelion puff.max 148.5 KB -
Displace Space Warp.max 141.5 KB -
Drag Space Warp.max 142 KB -
Exploding planet - final.max 179 KB -
Exploding planet.avi 2.73 MB And 20 files more
-
- Chap 24 - Unwrapping UVs and Pelt Mapping
-
Bottle.max 625.5 KB -
Brick mapped umbrella.max 343.5 KB -
Covered wagon - final.max 414 KB -
Covered wagon.max 333.5 KB -
Covered wagon.uvw 32.9 KB -
Cylinder - unfold mapping.max 171 KB -
Dice with indents from displace modifier.max 145.5 KB -
Engraved ring - final.max 150.5 KB -
Lion toy face -final.max 216.5 KB -
Lion toy face.max 187 KB And 5 files more
-
- Chap 13 - Learning Modeling Basics and Working with Subobjects
-
Bounceman logo - final.max 149 KB -
Bounceman logo.max 151 KB -
Hailing taxi man with incorrect normals - final.max 782.5 KB -
Hailing taxi man with incorrect normals.max 782.5 KB -
Kirov battleship - final.max 14.58 MB -
Kirov battleship.max 918 KB -
Soft selection heart - final.max 213.5 KB -
Soft selection heart - shaded.max 185.5 KB -
Soft selection heart.max 210.5 KB
-
- Chap 18 - Working with Compound Objects
-
Box It Up Co logo - final.max 488 KB -
Box It Up Co logo.max 448 KB -
Connect barbell.max 150 KB -
Deformed lofted pillar.max 292 KB -
Doorknob - final.max 420 KB -
Doorknob.max 344 KB -
Facial scar - final.max 338 KB -
Facial scar.max 337.5 KB -
Greek woman head morph - final.max 808 KB -
Greek woman head morph.max 360 KB And 15 files more
-
- Chap 17 - Modeling with Patches and NURBS
-
Brass swan - final - Edit Mesh.max 205 KB -
Brass swan - final.max 159 KB -
Brass swan.max 144 KB -
Checkerboard - final.max 251.5 KB -
Extruded key patch.max 250.5 KB -
Flower petal - final.max 302 KB -
Flower stem - final.max 178 KB -
Flower stem.max 184.5 KB -
Key outline patch.max 186.5 KB -
Lathed NURBS vase - final.max 172 KB And 21 files more
-
- Chap 02 - Controlling and Configuring the Viewports
-
Brass swan backgrounds.max 224 KB -
Brass swan-front view.JPG 27.44 KB -
Brass swan-left view.JPG 35.23 KB -
Brass swan-top view.JPG 29.65 KB -
Bruce the dog - final.max 489 KB -
Bruce the dog.max 489 KB -
Delfino Feroce 2001.max 1.54 MB -
Dinosaur with safe areas.max 324 KB -
Foot bones poly count.max 472 KB -
Gingerbread house.max 3.11 MB And 7 files more
-
- Chap 21 - Creating and Applying Simple Materials
-
Brushed metal.tif 382.76 KB -
Burlap sack.tif 732.45 KB -
Dolphin - final.max 208 KB -
Fish net - final.max 191.5 KB -
Fish net.max 190 KB -
Hair.tif 1.24 MB -
Leopard skin.tif 524.6 KB -
Nebula cloud.tif 647.3 KB -
Netting.tif 61.02 KB -
Planet islands.tif 459.94 KB And 10 files more
-
- Chap 49 - Automating with MaxScript
-
BuildCube - final.max 206 KB -
BuildCube.max 139 KB -
BuildCube.ms 1.97 KB -
BuildCube.vms 1.16 KB -
Fish scene 1 - final.max 538.5 KB -
Fish scene 1.avi 1007 KB -
Fish scene 2 - final.max 542.5 KB -
Fish scene 2.avi 955.5 KB -
Fish scene 3 - final.max 553.5 KB -
Fish scene 3.avi 1.14 MB And 14 files more
-
- Chap 41 - Skinning Characters
-
Bulging bicep - final.max 2.91 MB -
Bulging bicep.max 2.24 MB -
Frog character.avi 470 KB -
Future man character pose.max 2.52 MB -
Future man character.max 2.52 MB -
Future man in standard reference pose.max 878.5 KB -
Future man initial pose - final.max 2.05 MB -
Future man with corrected weights - final.max 2.48 MB -
Future man with mirrored weights - final.max 2.48 MB -
Future man with skin - final.max 2.48 MB And 7 files more
-
- Chap 08 - Transforming Objects-Translate, Rotate, and Scale
-
Buzzing bee - final.max 271 KB -
Buzzing bee.avi 944 KB -
Buzzing bee.max 253.5 KB -
Ice cream and firecracker.max 284.5 KB -
Kissing couple - final.max 228 KB -
Kissing couple.max 228 KB -
Methane Molecule - final.max 142.5 KB -
Scaling basketballs.max 496.5 KB -
Simple spyglass - final.max 158 KB -
Toothbrush.max 308 KB And 1 files more
-
- Chap 26 - Configuring Cameras
-
Camera corrected windmill.max 171 KB -
Cameras on a car.max 1.12 MB -
Car at stop sign - final.max 1.14 MB -
Car at stop sign.avi 880.5 KB -
Car at stop sign.max 1.14 MB -
Checkers game - final.max 811.5 KB -
Checkers game.max 763.5 KB -
Clipping planes on a car.max 1.12 MB -
Depth of field windmills - final.max 505.5 KB -
Depth of field windmills.max 478 KB And 5 files more
-
- Chap 27 - Using Lights and Basic Lighting Techniques
-
Car headlights - final.max 1.11 MB -
Car headlights.max 1.08 MB -
Elk with exclude shadows.max 252 KB -
Elk with lighting.max 251 KB -
Elk with shadows.max 254 KB -
Lamp - final.max 392 KB -
Lamp.max 388 KB -
Musical notes - final.max 194.5 KB -
Musical notes.max 185 KB -
Snowman - final.max 155 KB And 9 files more
-
- Chap 09 - Cloning Objects and Creating Object Arrays
-
Carousel - final.max 472 KB -
Carousel.max 456 KB -
Cloning dinosaurs - final.max 403 KB -
Cloning dinosaurs.max 201.5 KB -
Doughnut instances - final.max 186 KB -
Ferris wheel - final.max 162 KB -
Ferris wheel.max 150.5 KB -
Path through a maze - final.max 628 KB -
Path through a maze.max 240 KB -
Referenced Apples - final.max 203 KB And 8 files more
-
- Chap 10 - Grouping and Linking Objects
-
Circling the globe - final.max 490 KB -
Circling the globe.avi 959 KB -
Circling the globe.max 483 KB -
Flashlight assembly - final.max 194.5 KB -
Flashlight assembly.max 183 KB -
Linked duck family - final.max 544 KB -
Linked duck family.max 544 KB -
T-28 Trojan plane - final.max 519 KB -
T-28 Trojan plane.max 506.5 KB -
WORLD1.tif 15.13 KB
-
- Chap 34 - Combining Animations in the Motion Mixer
-
Combined biped clips.max 660 KB -
Fighting stance.bip 115.73 KB -
Time Warp example.max 231.5 KB -
Walking and fighting stance.mix 904 bytes -
Walking.bip 278.37 KB
-
- Chap 47 - Compositing and Render Elements
- Adobe Premiere Pro Preview Files
- test.PRV
-
RENDER~1.AVI 10.65 MB
-
- test.PRV
-
Combustion map.cws 60.67 KB -
Combustion mapped sphere.max 136.5 KB -
Monster truck composite.cws 59.58 KB -
Monster truck.tif 1.17 MB -
Snowman in heat wave.aep 26.04 KB -
Snowman in heat wave.avi 1.04 MB -
Space Warp animations.avi 21.67 MB -
Space Warp animations.prproj 251.43 KB -
test.prproj 75.47 KB
- Adobe Premiere Pro Preview Files
- Chap 05 - Customizing the Max Interface and Setting Preferences
-
Compound Objects toolbar.CUI 10.52 KB -
Cross Hair Cursor Toggle added to Tools menu.mnu 122.67 KB -
Kels_16a.bmp 1.46 KB -
Kels_16i.bmp 1.46 KB -
Kels_24a.bmp 3.43 KB -
Kels_24i.bmp 3.43 KB -
MyShortcuts.kbd 8.35 KB
-
- Chap 20 - Exploring the Material Editor
- KPT Textures
-
banana husk.tif 200.8 KB -
blood cells.tif 201.24 KB -
blue webs.tif 197.99 KB -
bug eyes.tif 202.92 KB -
eyeballs.tif 202.74 KB -
fireball gas.tif 198.97 KB -
firework stream.tif 200.83 KB -
fraxflame.tif 199.34 KB -
fur.tif 201.94 KB -
green crystals.tif 202.81 KB And 13 files more
-
-
Custom Object Type for sample slots.max 162.5 KB -
Easter eggs - final.max 165.5 KB -
Easter eggs.max 166.5 KB -
KPT samples.mat 169 KB
- KPT Textures
- Chap 25 - Creating Baked Textures and Normal Maps
-
Doberman - final.max 1005 KB -
Spikey ball - final.max 312.5 KB -
Spikey ball.max 279 KB -
Vertex paint on heart - final.max 368 KB -
Vertex paint on heart.max 331 KB -
dogCompleteMap.tga 75.26 KB -
dogNormalMap.tga 75.26 KB
-
- Chap 38 - Animating Hair and Cloth
-
Dress tension.max 8.82 MB -
Female head with mohawk - final.max 4.32 MB -
Female head with mohawk.max 844 KB -
Fuzzy mouse.max 440 KB
-
- Chap 07 - Selecting Objects, Setting Object Properties, and Using Layers
-
Drill.max 526 KB -
Elk on hill layers - final.max 279.5 KB -
Elk on hill layers.max 285 KB -
Flat array of spheres.max 333.5 KB -
Lion toy - final.max 330.5 KB -
Lion toy - see through.max 498 KB -
Lion toy.max 323 KB -
Toothbrushes - final.max 604 KB -
Toothbrushes.max 604 KB
-
- Chap 19 - Adding and Styling Hair, Fur, and Cloth
-
Dynamic hair.max 818.5 KB -
Floppy hair0000.stat 125.86 KB -
Floppy hair0001.stat 125.86 KB -
Floppy hair0002.stat 125.86 KB -
Floppy hair0003.stat 125.86 KB -
Floppy hair0004.stat 125.86 KB -
Floppy hair0005.stat 125.86 KB -
Floppy hair0006.stat 125.86 KB -
Floppy hair0007.stat 125.86 KB -
Floppy hair0008.stat 125.86 KB And 105 files more
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- Chap 37 - Simulating Physics-Based Motion with reactor
-
Falling plate of donuts - final.max 4.27 MB -
Falling plate of donuts.avi 1.48 MB -
Falling plate of donuts.max 165.5 KB -
Glass bowl of marbles - final.max 1.81 MB -
Glass bowl of marbles.avi 1.56 MB -
Glass bowl of marbles.max 348.5 KB -
Monster truck - final.max 3.01 MB -
Monster truck.avi 1.13 MB -
Monster truck.max 2.85 MB -
Pool of water - final.max 434 KB And 12 files more
-
- Chap 11 - Working with the Schematic View
-
Futuristic man - final.max 1.04 MB -
Futuristic man - front view.tif 1.24 MB -
Futuristic man with background - final.max 1.05 MB -
Futuristic man with background.max 1.04 MB -
Futuristic man.max 1.04 MB -
Ordered solar system - final.max 155.5 KB -
Ordered solar system.max 149 KB
-
- Chap 23 - Adding Material Details with Maps
-
Magnifying glass - final.max 158 KB -
Magnifying glass.max 157 KB -
Reflection in mirror - final.max 517.5 KB -
Reflection in mirror.max 517.5 KB -
Space textures - final.max 170 KB -
Space textures.max 149 KB -
Toolbox - final.max 171.5 KB -
Toolbox.max 168 KB
-
- Chap 30 - Using Animation Layers
-
Mig take-off - final.max 700 KB -
Mig take-off.max 692 KB
-
- Chap 01 - Exploring the Max Interface
-
Xylophone.max 1.39 MB
-
- Quick Start - Animating a Dancing Cartoon Moose
- Chapter Example Files
- 3D Models
- 3D Models
- Zygote
- Zygote Man
-
24_eyeb.JPG 4.36 KB -
24bcloth.JPG 118.02 KB -
24hair.JPG 761.38 KB -
24jeans.JPG 327.71 KB -
24lether.JPG 36.78 KB -
24wcloth.JPG 102.37 KB -
24wmlips.JPG 17.72 KB -
24wmski6.JPG 291.46 KB -
24wmskiB.JPG 57.79 KB -
24wmskin.JPG 415.54 KB And 1 files more
-
-
Balloons.max 400 KB -
Basketball Hoop.max 508 KB -
Basketball.max 328 KB -
Butterfly and flower.max 412 KB -
Ceiling fan.max 540 KB -
Dart.max 316 KB -
Dartboard.max 620 KB -
Dinner setting.max 740 KB -
Dolphin.max 312 KB -
Dragonfly.max 572 KB And 21 files more
- Zygote Man
- Viewpoint
- A-10
-
Thumbs.db 6.5 KB -
d_a10_bombs01h.tif 192.45 KB -
d_a10_fuselage01i.tif 1.03 MB -
d_a10_jets01i.tif 384.65 KB -
d_a10_jets01i1.psd 308.93 KB -
d_a10_missles01h.tif 192.45 KB -
d_a10_tail01i.tif 881.49 KB -
d_a10_wheel01g.tif 192.45 KB -
d_a10_wings01i.tif 769.24 KB -
r_clouds_thick02.tif 576.37 KB And 0 files more
-
- AH-1W Supercobra
-
VP4285.max 348 KB
-
- Foot Bones
-
b_bone02.tif 300.34 KB -
d_bone02.tif 900.37 KB -
tp1157.max 484 KB
-
- Gingerbread House
-
b_bread_gingerbread01g.tif 64.28 KB -
tp5629.max 3.11 MB
-
- Futuristic Man
-
b_hair_wave01g.tif 192.45 KB -
b_leather01g.tif 192.45 KB -
b_skin_pores01h.tif 987.59 KB -
d_eye_grey02f.tif 48.3 KB -
d_skintone05.tif 769.05 KB -
r_kitchen02h.tif 756.41 KB -
tp18865.max 1.19 MB
-
- Doberman
-
d_dog_dober01h.tif 1.03 MB -
d_shark_fins01h.tif 80.85 KB -
d_shark_grwht01h.tif 168.47 KB -
tp5851.max 572 KB
-
- Elk
-
d_elk_body01h.tif 638.41 KB -
tp1340.max 332 KB
-
- Kirov Battleship
-
d_kirov_bridge01g.tif 192.45 KB -
d_kirov_deck01i.tif 384.74 KB -
d_kirov_hull01i.tif 384.74 KB -
d_ship_paneling01g.tif 192.45 KB -
tp3964.max 1.07 MB
-
- Space Port
-
d_metal_coroded-copper-roof01f.tif 48.3 KB -
d_stone_corroded-n-ash01f.tif 96.35 KB -
d_stone_corroded01f.tif 96.35 KB -
d_stone_launchpad01f.tif 60.57 KB -
d_stone_launchpad_lines01f.tif 60.57 KB -
tp3344.max 968 KB
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- PT-328 US Torpedo Boat
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3DS Max 9 Bible.pdf 185.47 MB
- 3ds.Max.9.Bible
Description
[PDF+DVD-ENG]3DS Max 9 Bible[TNTVillage.org]
http://forum.tntvillage.org/tntforum/index.php?showtopic=110011
"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know." - Andre Surya, Award-winning Digital Artist. A favorite of 3ds Max artists from beginners to pros! Why is "3ds Max Bible" a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again. You can: organize and blend sequences with the new Animation Layers feature; explore Sun and Sky, Car Paint, and other new mental ray shaders; combine and divide objects with ProBoolean and ProCutter; create more accurate dynamic animations with updated reactor too
Read More
[PDF+DVD-ENG]3DS Max 9 Bible[TNTVillage.org]
http://forum.tntvillage.org/tntforum/index.php?showtopic=110011
"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know." - Andre Surya, Award-winning Digital Artist. A favorite of 3ds Max artists from beginners to pros! Why is "3ds Max Bible" a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again. You can: organize and blend sequences with the new Animation Layers feature; explore Sun and Sky, Car Paint, and other new mental ray shaders; combine and divide objects with ProBoolean and ProCutter; create more accurate dynamic animations with updated reactor tools; add greater realism with enhanced and integrated hair and fur tools; reference objects, materials, and controllers with XRef Animate a dancing cartoon moose; isolate mapping surfaces with the Quick Planar map button; and, add realistic motion to your model's hairstyle. What's on the DVD? You'll find before-and-after example files for every tutorial in the book. The DVD also includes: models and textures to customize for your own designs; rendered AVI files of animations used in the tutorials; all the Max files for every tutorial; Adobe tryout versions of After Effects[registered], Photoshop[registered], CS2, Illustrator[registered], CS2, and Premiere Pro System Requirements: and, see the DVD appendix for details and complete system requirements.
Trackers
| TRACKER NAME | CHECKED | SEED | LEECH |
|---|---|---|---|
http://tracker.xdvdz.com:2710/announce |
19 December 2008, 14:39:55 | 0 | 0 |
http://tracker.openbittorrent.com/announce |
08 December 2009, 23:47:42 | 1 | 0 |
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